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Loading E:\Steam\SteamApps\common\Kerbal Space Program\KSP_Data\Managed\UnityEngine.dll into Unity Child Domain
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Loading E:\Steam\SteamApps\common\Kerbal Space Program\KSP_Data\Managed\MiscUtil-r285.dll into Unity Child Domain
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<RI> Initializing input.
<RI> Input initialized.
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DatabaseLoaderTexture_ATM: NovaPunch2/Parts/Engines/NP_LFE_3_75m_BearCatTriNozzle/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/Engines/NP_LFE_3_75m_BearCatTriNozzle/model004
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/Engines/NP_LFE_3_75m_Energia4x/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/Engines/NP_LFE_3_75m_Energia4x/model003
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/Engines/NP_LFE_3_75m_Energia4x/model005
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/Engines/NP_LFE_3_75m_LittleMotherEngine/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/Engines/NP_LFE_3_75m_LittleMotherEngine/model003
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/Engines/NP_LFE_3_75m_LittleMotherEngine/model006
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/Engines/NP_LFE_5m_Bearcat5x/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/Engines/NP_LFE_5m_TheMatriarch/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/Engines/NP_LFE_5m_TheMatriarch/model003
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/Engines/NP_LFE_5m_TheMatriarch/model006
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/Fairings/NP_Fairings_2_5m_Nose/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/Fairings/NP_Fairings_2_5m_NoseCone/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/Fairings/NP_Fairings_2_5m_Plate/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/Fairings/NP_Fairings_2_5m_Wall/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/Fairings/NP_Fairings_2_5m_WallShort/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/Fairings/NP_Fairings_3_75m_Plate/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/Fairings/NP_Fairings_5m_Plate/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/FuelTanks/NP_LFT_0_625mx1m/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/FuelTanks/NP_LFT_1_25mx1_5m/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/FuelTanks/NP_LFT_1_25mx3_0m/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/FuelTanks/NP_LFT_1_25mx6_0m/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/FuelTanks/NP_LFT_2_5mx12_0m/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/FuelTanks/NP_LFT_2_5mx1_5m/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/FuelTanks/NP_LFT_2_5mx3_0m/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/FuelTanks/NP_LFT_2_5mx6_0m/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/FuelTanks/NP_LFT_3_75mx2_25m/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/FuelTanks/NP_LFT_3_75mx4_5m/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/FuelTanks/NP_LFT_3_75mx9_0m/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/FuelTanks/NP_LFT_5_0mx12_0m/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/FuelTanks/NP_LFT_5_0mx3_0m/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/FuelTanks/NP_LFT_5_0mx6_0m/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/RCS/RCS_1_25mx0_5m/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/RCS/RCS_2_5mx0_5m/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/RCS/RCS_3_75mx1_0m/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/SAS/NP_SAS_1_25m/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/SolidBoosters/NP_SRB_1_25m_SmallStack/model003
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/SolidBoosters/NP_SRB_2_5m_Short/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/SolidBoosters/NP_SRB_2_5m_Short/model003
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/Thor/NP_ThorLanderStrut2/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: NovaPunch2/Parts/Thor/NP_ThorLanderStrut3/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: Squad/Spaces/mk1CockpitInternal/model002
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: Squad/Spaces/mk1CockpitInternal/model004
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: Squad/Parts/FuelTank/RCSFuelTankR1/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: Squad/Parts/Aero/wingletAV-R8/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: StretchyTanks/Parts/foilthinbump
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DatabaseLoaderTexture_ATM: StretchyTanks/Parts/stocksidenormal
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Disabling DatabaseLoaderTexture_JPEG
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: DatabaseLoaderTexture_JPEG now has extensions:
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Disabling DatabaseLoaderTexture_MBM
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: DatabaseLoaderTexture_MBM now has extensions:
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Disabling DatabaseLoaderTexture_PNG
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: DatabaseLoaderTexture_PNG now has extensions:
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Disabling DatabaseLoaderTexture_TGA
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: DatabaseLoaderTexture_TGA now has extensions:
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Disabling DatabaseLoaderTexture_TRUECOLOR
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: DatabaseLoaderTexture_TRUECOLOR now has extensions:
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Load(Audio): Squad/Sounds/editorLoop01
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Load(Audio): Squad/Sounds/sound_ambience_nature
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Load(Audio): Squad/Sounds/sound_click_flick
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Load(Audio): Squad/Sounds/sound_click_latch
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Load(Audio): Squad/Sounds/sound_click_sharp
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Load(Audio): Squad/Sounds/sound_click_tick
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Load(Audio): Squad/Sounds/sound_click_tock
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Load(Audio): Squad/Sounds/sound_decoupler_fire
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Load(Audio): Squad/Sounds/sound_delete_bin
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Load(Audio): Squad/Sounds/sound_explosion_debris1
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Load(Audio): Squad/Sounds/sound_explosion_debris2
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Load(Audio): Squad/Sounds/sound_explosion_large
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Load(Audio): Squad/Sounds/sound_rocket_mini
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Load(Audio): Squad/Sounds/sound_rocket_spurts
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Load(Audio): Squad/Sounds/sound_tab_extend
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Load(Audio): Squad/Sounds/sound_tab_retreat
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Load(Texture): NASAmission/Flags/NASA
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/GrapplingDevice/grabberDiffuse
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/GrapplingDevice/window
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/LaunchEscapeSystem/LES_Diffuse
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/MassiveSRB/solid_booster_cm
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/MassiveSRB/solid_booster_em
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/MassiveSRB/solid_booster_nm
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/PotatoRoid/squareButton
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/Size2LFB/Size2LFBEmissive
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/Size2LFB/twin_nozzle_booster_cm
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/Size2LFB/twin_nozzle_booster_nm
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/Size3AdvancedEngine/decoupler_and_adaptor_cm
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/Size3AdvancedEngine/Size3AdvancedEngineDiffuse
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/Size3AdvancedEngine/Size3AdvancedEngineEmissive
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/Size3AdvancedEngine/Size3AdvancedEngineNormal
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/Size3Decoupler/decoupler_and_adaptor_cm
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/Size3Decoupler/decoupler_and_adaptor_nm
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/Size3EngineCluster/ClusterEngineEmit
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/Size3EngineCluster/four_nozzle_engine_cm
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/Size3EngineCluster/four_nozzle_engine_nm
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/Size3LargeTank/fueltTanks_cm
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/Size3MediumTank/fueltTanks_cm
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/Size3SmallTank/fueltTanks_cm
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/Size3To2Adapter/decoupler_and_adaptor_cm
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): NASAmission/Parts/Size3To2Adapter/decoupler_and_adaptor_nm
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/C7AerospaceDivision
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/C7AerospaceDivision_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/DinkelsteinKermansConstructionEmporium
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/DinkelsteinKermansConstructionEmporium_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/ExperimentalEngineering
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/ExperimentalEngineering_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/FlooydResearchLab
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/FlooydResearchLab_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/GoliathNationalProducts
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/GoliathNationalProducts_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/IntegratedIntegrals
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/IntegratedIntegrals_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/IonicSymphonicProtonicElectronics
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/IonicSymphonicProtonicElectronics_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/JebsJunkyard
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/JebsJunkyard_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/KerbalMotion
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/KerbalMotion_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/KerbinWorldFirstRecordKeepingSociety
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/KerbinWorldFirstRecordKeepingSociety_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/Kerbodyne
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/Kerbodyne_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/Kerlington
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/Kerlington_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/MaxoConstructionToys
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/MaxoConstructionToys_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/MovingPartsExpertsGroup
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/MovingPartsExpertsGroup_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/OMBDemolition
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/OMBDemolition_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/PeriapsisCo
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/PeriapsisCo_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/Probodobodyne
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/Probodobodyne_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/R&D
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/R&D_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/ReactionSystemsLtd
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/ReactionSystemsLtd_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/Rockomax
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/Rockomax_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/Rokea
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/Rokea_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/SeansCannery
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/SeansCannery_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/SteadlerEngineeringCorps
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/SteadlerEngineeringCorps_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/StrutCo
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/StrutCo_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/Vac-Co
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/Vac-Co_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/WinterOwl
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/WinterOwl_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/ZaltonicElectronics
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Agencies/ZaltonicElectronics_scaled
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Contracts/Icons/an
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Contracts/Icons/ap
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Contracts/Icons/balloon
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Contracts/Icons/default
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Contracts/Icons/dish
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Contracts/Icons/dn
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Contracts/Icons/eva
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Contracts/Icons/gravity
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Contracts/Icons/marker
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Contracts/Icons/orbit
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Contracts/Icons/pe
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Contracts/Icons/pressure
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Contracts/Icons/report
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Contracts/Icons/sample
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Contracts/Icons/seismic
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Contracts/Icons/thermometer
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/09
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/blorbs
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/bullseye
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/capsule
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/circles
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/default
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/esa_black
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/esa_dark_blue
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/esa_grey
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/esa_negative
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/esa_white
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/hexagon
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/hexagonCircles
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/kerbal1
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/kerbal2
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/kerbin
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/kerbinmunflag
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/line
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/minimalistic
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/orbit
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/orbs
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/retro
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/rings
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/rocketScience
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/satellite
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/spheres
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/squadLogo
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/squadLogo2
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/stripes
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/trees
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Flags/trippy
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/FX/rocketplume2
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/FX/shockDiamond2
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/FX/smokepuff1
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/fuels_monopropellant
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/fuels_oxidizer
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/fuels_solidfuel
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/fuels_xenongas
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/number1
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/number2
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/number3
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/number4
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/number5
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/number6
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/number7
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/number8
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/number9
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_advaerodynamics
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_advancedmotors
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_advconstruction
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_advelectrics
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_advexploration
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_advflightcontrol
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_advlanding
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_advmetalworks
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_advrocketry
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_advsciencetech
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_advunmanned
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_aerodynamicsystems
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_aerospacetech
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_automation
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_basicprobes
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_basicrocketry
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_composites
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_electrics
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_electronics
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_evatech
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_experimentalaerodynamics
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_experimentalelectrics
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_experimentalmotors
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_experimentalrocketry
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_experimentalscience
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_fieldscience
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_flightcontrol
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_fuelsystems
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_generalconstruction
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_generalrocketry
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_generic
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_heavierrocketry
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_heavyaerodynamics
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_heavyrocketry
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_highaltitudeflight
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_highaltitudepropulsion
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_hypersonicflight
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_ionpropulsion
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_landing
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_largecontrol
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_largeelectrics
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_largeprobes
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_metamaterials
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_nanolathing
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_nuclearpropulsion
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_precisionengineering
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_robotics
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_sciencetech
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_specializedconstruction
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_specializedcontrol
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_specializedelectrics
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_stability
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_start
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_supersonicflight
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_survivability
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_unmannedtech
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_veryheavyrocketry
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Aero/advancedCanard/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Aero/advancedCanard/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Aero/aerodynamicNoseCone/Nosecone
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Aero/noseConeAdapter/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Aero/noseConeAdapter/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Aero/protectiveRocketNoseMk7/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Aero/standardCanard/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Aero/standardCanard/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Aero/standardNoseCone/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Aero/standardNoseCone/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Aero/sweptWing/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Aero/sweptWing/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Aero/sweptWing/model002
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Aero/tailConnector/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Aero/tailConnector/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Aero/tailfin/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Aero/tailfin/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Aero/wingletAV-R8/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Aero/wingletAV-R8/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Aero/wingletAV-T1/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Aero/wingletAV-T1/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Aero/wingletDeltaDeluxe/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/advancedSasModuleLarge/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/advancedSasModuleLarge/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/cupola/ksp_l_cupola_diff
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/cupola/ksp_l_cupola_normal
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/cupola/window
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/externalCommandSeat/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/hitchhikerStorageContainer/cabin
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/hitchhikerStorageContainer/cabin_n
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/hitchhikerStorageContainer/window
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/inlineAdvancedStabilizer/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/inlineAdvancedStabilizer/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/inlineReactionWheel/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/inlineReactionWheel/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/inlineReactionWheel/model002
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/Mk1-2Pod/ladder
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/Mk1-2Pod/mk 1-2 external shell Variant-Hatch NRM
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/Mk1-2Pod/mk 1-2 external shell Variant-Hatch
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/Mk1-2Pod/walls
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/Mk1-2Pod/window
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/mk1Cockpit/mk1Cockpit
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/mk1InlineCockpit/CockpitDiffuse
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/mk1InlineCockpit/CockpitNRM2
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/mk1InlineCockpit/ladder
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/mk1InlineCockpit/window
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/mk1LanderCan/ksp_s_landerCan_diff
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/mk1LanderCan/ksp_s_landerCan_normal
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/mk1pod/hatch
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/mk1pod/ladderrung
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/mk1pod/outer shell NRM
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/mk1pod/outer shell
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/mk1pod/window
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/mk2LanderCan/ladder
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/mk2LanderCan/outershell
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/mk2LanderCan/outershell_n
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/mk2LanderCan/window
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/probeCoreCube/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/probeCoreCube/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/probeCoreHex/ksp_m_hexProbe_diff
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/probeCoreHex/ksp_m_hexProbe_normal
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/probeCoreOcto/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/probeCoreOcto/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/probeCoreOcto2/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/probeStackLarge/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/probeStackLarge/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/probeStackSmall/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/probeStackSmall/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/probeStackSphere/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Command/probeStackSphere/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/CompoundParts/fuelLine/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/CompoundParts/strutConnector/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Electrical/1x6ShroudSolarPanels/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Electrical/1x6ShroudSolarPanels/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Electrical/1x6ShroudSolarPanels/model002
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Electrical/1x6SolarPanels/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Electrical/1x6SolarPanels/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Electrical/1x6SolarPanels/model002
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Electrical/2x3ShroudSolarPanels/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Electrical/2x3ShroudSolarPanels/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Electrical/2x3ShroudSolarPanels/model002
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Electrical/2x3SolarPanels/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Electrical/2x3SolarPanels/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Electrical/2x3SolarPanels/model002
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Electrical/gigantorXlSolarArray/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Electrical/radialFlatSolarPanel/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Electrical/RTG/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Electrical/z-100Battery/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Electrical/z-1kBattery/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Electrical/z-1kBattery/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Electrical/z-200Battery/ksp_m_batteryPack_diff
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Electrical/z-400Battery/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Electrical/z-4kBattery/ksp_l_batteryPack_diff
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Electrical/z-4kBattery/ksp_l_batteryPack_normal
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/ionEngine/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/jetEngineBasic/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/jetEngineBasic/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/jetEngineTurbo/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/jetEngineTurbo/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngine24-77/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngine48-7S/ksp_m_liquidEngine_diff
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngine48-7S/ksp_m_liquidEngine_norm
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngine48-7S/ksp_m_liquidFuelEngine_fairing_norm
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngine48-7S/ksp_m_liquidFuelEngine_fairing_psd
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineAerospike/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineAerospike/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineAerospike/model002
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineLV-1/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineLV-1/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineLV-1R/ksp_r_microEngine_diff
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineLV-909/bigfairing
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineLV-909/engine3
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineLV-909/engine3_emissive
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineLV-909/engine3_n
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineLV-N/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineLV-N/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineLV-N/model002
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineLV-N/model003
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineLV-T30/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineLV-T30/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineLV-T30/model002
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineLV-T30/model003
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineLV-T30/model004
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineLV-T45/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineLV-T45/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineLV-T45/model002
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineLV-T45/model003
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineMainsail/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineMainsail/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineMainsail/model002
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineMainsail/model003
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineMainsail/model004
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineMk55/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEnginePoodle/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEnginePoodle/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEnginePoodle/model002
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEnginePoodle/model003
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineSkipper/ksp_l_midrangeEngine_diff
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineSkipper/ksp_l_midrangeEngine_emissive
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineSkipper/ksp_l_midrangeEngine_fairing_diff
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineSkipper/ksp_l_midrangeEngine_fairing_norm
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/liquidEngineSkipper/ksp_l_midrangeEngine_normal
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/OMSEngine/engineoms 1
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/OMSEngine/engineomsN_NRM
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/rapierEngine/rapierDiffuse
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/rapierEngine/rapieremit
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/solidBoosterBACC/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/solidBoosterBACC/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/solidBoosterBACC/model002
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/solidBoosterRT-10/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/solidBoosterRT-10/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/solidBoosterRT-10/model002
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/solidBoosterSep/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/Engine/vernorEngine/vernierEngine3UV
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/FuelTank/adapterTanks/Mk3Adapters
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/FuelTank/fuelTankJumbo-64/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/FuelTank/fuelTankJumbo-64/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/FuelTank/fuelTankOscarB/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/FuelTank/fuelTankOscarB/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/FuelTank/fuelTankT100/tank4
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/FuelTank/fuelTankT200/tank3
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/FuelTank/fuelTankT200/tank3_n
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/FuelTank/fuelTankT400/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/FuelTank/fuelTankT400/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/FuelTank/fuelTankT800/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/FuelTank/fuelTankT800/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/FuelTank/fuelTankToroidal/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/FuelTank/fuelTankToroidal/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/FuelTank/fuelTankX200-16/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/FuelTank/fuelTankX200-16/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/FuelTank/fuelTankX200-32/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/FuelTank/fuelTankX200-32/model001
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at ActiveTextureManagement.TextureConverter.InitImageBuffer () [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.IMGToTexture (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps, Boolean isNormalFormat) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.TextureConverter.GetReadable (ActiveTextureManagement.TexInfo Texture, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.RebuildCache (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.CacheController.FetchCacheTexture (ActiveTextureManagement.TexInfo Texture, Boolean compress, Boolean mipmaps) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM.UpdateTexture (ActiveTextureManagement.TexInfo texture) [0x00000] in <filename unknown>:0
at ActiveTextureManagement.DatabaseLoaderTexture_ATM+<Load>d__4.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)
Load(Texture): Squad/Parts/FuelTank/fuelTankX200-8/model000
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ActiveTextureManagement: Loading texture...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Crash!!!
SymInit: Symbol-SearchPath: '.;E:\Steam\SteamApps\common\Kerbal Space Program;E:\Steam\SteamApps\common\Kerbal Space Program;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Juozukas'
OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
E:\Steam\SteamApps\common\Kerbal Space Program\KSP.exe:KSP.exe (00C60000), size: 12214272 (result: 0), SymType: '-exported-', PDB: 'E:\Steam\SteamApps\common\Kerbal Space Program\KSP.exe', fileVersion: 4.5.5.37569
C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (77100000), size: 1294336 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 6.1.7601.18247
C:\Windows\system32\kernel32.dll:kernel32.dll (76270000), size: 868352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\kernel32.dll', fileVersion: 6.1.7601.18409
C:\Windows\system32\KERNELBASE.dll:KERNELBASE.dll (75320000), size: 307200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\KERNELBASE.dll', fileVersion: 6.1.7601.18409
C:\Windows\system32\HID.DLL:HID.DLL (73AE0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\msvcrt.dll:msvcrt.dll (75D50000), size: 704512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msvcrt.dll', fileVersion: 7.0.7601.17744
C:\Windows\system32\WS2_32.dll:WS2_32.dll (75D10000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WS2_32.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\RPCRT4.dll:RPCRT4.dll (75E60000), size: 663552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RPCRT4.dll', fileVersion: 6.1.7601.18532
C:\Windows\system32\NSI.dll:NSI.dll (772A0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NSI.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\USER32.dll:USER32.dll (75480000), size: 823296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USER32.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\GDI32.dll:GDI32.dll (772E0000), size: 319488 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GDI32.dll', fileVersion: 6.1.7601.18577
C:\Windows\system32\LPK.dll:LPK.dll (77240000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\LPK.dll', fileVersion: 6.1.7601.18177
C:\Windows\system32\USP10.dll:USP10.dll (76140000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USP10.dll', fileVersion: 1.626.7601.18454
C:\Windows\system32\VERSION.dll:VERSION.dll (74520000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\VERSION.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\ole32.dll:ole32.dll (76FA0000), size: 1425408 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ole32.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\SHLWAPI.dll:SHLWAPI.dll (75420000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHLWAPI.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\ADVAPI32.dll:ADVAPI32.dll (75890000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ADVAPI32.dll', fileVersion: 6.1.7601.18247
C:\Windows\SYSTEM32\sechost.dll:sechost.dll (77280000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\sechost.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\SHELL32.dll:SHELL32.dll (76350000), size: 12886016 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHELL32.dll', fileVersion: 6.1.7601.18517
C:\Windows\system32\OPENGL32.dll:OPENGL32.dll (18EA0000), size: 819200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OPENGL32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\GLU32.dll:GLU32.dll (71790000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GLU32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\DDRAW.dll:DDRAW.dll (709C0000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DDRAW.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\DCIMAN32.dll:DCIMAN32.dll (718D0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DCIMAN32.dll', fileVersion: 6.1.7601.18177
C:\Windows\system32\SETUPAPI.dll:SETUPAPI.dll (75B70000), size: 1691648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SETUPAPI.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\CFGMGR32.dll:CFGMGR32.dll (753A0000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CFGMGR32.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\OLEAUT32.dll:OLEAUT32.dll (761E0000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OLEAUT32.dll', fileVersion: 6.1.7601.18640
C:\Windows\system32\DEVOBJ.dll:DEVOBJ.dll (75400000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DEVOBJ.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\dwmapi.dll:dwmapi.dll (73A10000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\WINMM.dll:WINMM.dll (73420000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINMM.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\MSACM32.dll:MSACM32.dll (6F080000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\IMM32.dll:IMM32.dll (772C0000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IMM32.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\MSCTF.dll:MSCTF.dll (755F0000), size: 835584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSCTF.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\DNSAPI.dll:DNSAPI.dll (749B0000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DNSAPI.dll', fileVersion: 6.1.7601.17570
C:\Windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (730F0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IPHLPAPI.DLL', fileVersion: 6.1.7601.17514
C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (730D0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\WINHTTP.dll:WINHTTP.dll (6E710000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINHTTP.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\webio.dll:webio.dll (6E6C0000), size: 323584 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\webio.dll', fileVersion: 6.1.7601.17725
E:\Steam\SteamApps\common\Kerbal Space Program\KSP_Data\Mono\mono.dll:mono.dll (10000000), size: 2289664 (result: 0), SymType: '-exported-', PDB: 'E:\Steam\SteamApps\common\Kerbal Space Program\KSP_Data\Mono\mono.dll'
C:\Windows\system32\PSAPI.DLL:PSAPI.DLL (772B0000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PSAPI.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\MSWSOCK.dll:MSWSOCK.dll (74AF0000), size: 245760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSWSOCK.dll', fileVersion: 6.1.7601.18254
C:\Windows\system32\CRYPTBASE.dll:CRYPTBASE.dll (75010000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTBASE.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\d3d9.dll:d3d9.dll (5A1F0000), size: 1847296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d9.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\d3d8thk.dll:d3d8thk.dll (5A1E0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d8thk.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\aticfx32.dll:aticfx32.dll (5EBE0000), size: 1138688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\aticfx32.dll', fileVersion: 8.17.10.1333
C:\Windows\system32\atiu9pag.dll:atiu9pag.dll (545D0000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\atiu9pag.dll', fileVersion: 8.14.1.6413
C:\Windows\system32\atiumdag.dll:atiumdag.dll (53650000), size: 7053312 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\atiumdag.dll', fileVersion: 9.14.10.1080
C:\Windows\system32\atiumdva.dll:atiumdva.dll (52F10000), size: 7593984 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\atiumdva.dll', fileVersion: 8.14.10.481
C:\Windows\system32\POWRPROF.dll:POWRPROF.dll (74530000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\POWRPROF.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\WINTRUST.dll:WINTRUST.dll (75370000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINTRUST.dll', fileVersion: 6.1.7601.18526
C:\Windows\system32\CRYPT32.dll:CRYPT32.dll (751F0000), size: 1183744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPT32.dll', fileVersion: 6.1.7601.18526
C:\Windows\system32\MSASN1.dll:MSASN1.dll (75100000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSASN1.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\MMDevAPI.DLL:MMDevAPI.DLL (73AA0000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MMDevAPI.DLL', fileVersion: 6.1.7601.17514
C:\Windows\system32\PROPSYS.dll:PROPSYS.dll (73F80000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PROPSYS.dll', fileVersion: 7.0.7601.17514
C:\Windows\system32\wdmaud.drv:wdmaud.drv (733C0000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wdmaud.drv', fileVersion: 6.1.7601.17514
C:\Windows\system32\ksuser.dll:ksuser.dll (73680000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ksuser.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\AVRT.dll:AVRT.dll (73A30000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AVRT.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\AUDIOSES.DLL:AUDIOSES.DLL (73120000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AUDIOSES.DLL', fileVersion: 6.1.7601.18619
C:\Windows\system32\dsound.dll:dsound.dll (5B440000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dsound.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\CLBCatQ.DLL:CLBCatQ.DLL (75560000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CLBCatQ.DLL', fileVersion: 2001.12.8530.16385
C:\Windows\system32\xinput1_3.dll:xinput1_3.dll (03BD0000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\xinput1_3.dll', fileVersion: 9.18.944.0
C:\Windows\system32\CRYPTSP.dll:CRYPTSP.dll (74B30000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTSP.dll', fileVersion: 6.1.7601.18526
C:\Windows\system32\rsaenh.dll:rsaenh.dll (748D0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (6E1F0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemprox.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\wbemcomn.dll:wbemcomn.dll (6E2F0000), size: 376832 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbemcomn.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\RpcRtRemote.dll:RpcRtRemote.dll (75080000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RpcRtRemote.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (6E010000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemsvc.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (6E220000), size: 614400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\fastprox.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\NTDSAPI.dll:NTDSAPI.dll (6E200000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NTDSAPI.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (72F40000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc6.DLL', fileVersion: 6.1.7601.17970
C:\Windows\system32\dhcpcsvc.DLL:dhcpcsvc.DLL (72F20000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\SspiCli.dll:SspiCli.dll (74FA0000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SspiCli.dll', fileVersion: 6.1.7601.18443
C:\Windows\system32\credssp.dll:credssp.dll (74790000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\credssp.dll', fileVersion: 6.1.7601.18606
C:\Windows\System32\wshtcpip.dll:wshtcpip.dll (745F0000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wshtcpip.dll', fileVersion: 6.1.7600.16385
C:\Windows\System32\wship6.dll:wship6.dll (74AE0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wship6.dll', fileVersion: 6.1.7600.16385
C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL:WLIDNSP.DLL (64810000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL', fileVersion: 7.250.4311.0
C:\Windows\system32\rasadhlp.dll:rasadhlp.dll (64800000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rasadhlp.dll', fileVersion: 6.1.7600.16385
C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (72FA0000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 6.1.7601.18283
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\comctl32.dll:comctl32.dll (740C0000), size: 1695744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\comctl32.dll', fileVersion: 6.10.7601.17514
C:\Windows\system32\UxTheme.dll:UxTheme.dll (73E30000), size: 262144 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\UxTheme.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\dbghelp.dll:dbghelp.dll (727F0000), size: 962560 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dbghelp.dll', fileVersion: 6.1.7601.17514
========== OUTPUTING STACK TRACE ==================
(0x7535492E) (KERNELBASE): (filename not available): DebugBreak + 0x2
(0x1010A14A) (mono): (filename not available): mono_unity_thread_clear_domain_fields + 0x26bf
(0x1010A690) (mono): (filename not available): mono_unity_thread_clear_domain_fields + 0x2c05
(0x1010963E) (mono): (filename not available): mono_unity_thread_clear_domain_fields + 0x1bb3
(0x1010987C) (mono): (filename not available): mono_unity_thread_clear_domain_fields + 0x1df1
(0x10109960) (mono): (filename not available): mono_unity_thread_clear_domain_fields + 0x1ed5
(0x1005EEE0) (mono): (filename not available): mono_array_new_specific + 0x6b
(0x03A305CB) (Mono JIT code): (filename not available): (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) + 0x2b (03A305A0 03A305F2) [02524E70 - Unity Root Domain] + 0x0
(0x03AD62A4) (Mono JIT code): (filename not available): ActiveTextureManagement.TextureConverter:InitImageBuffer () + 0x34 (03AD6270 03AD62B2) [02524E70 - Unity Root Domain] + 0x0
(0x03AD94DF) (Mono JIT code): (filename not available): ActiveTextureManagement.TextureConverter:MBMToTexture (ActiveTextureManagement.TexInfo,bool) + 0x17 (03AD94C8 03AD9A56) [02524E70 - Unity Root Domain] + 0x0
(0x03AD5DB4) (Mono JIT code): (filename not available): ActiveTextureManagement.TextureConverter:GetReadable (ActiveTextureManagement.TexInfo,bool) + 0x2cc (03AD5AE8 03AD5DD4) [02524E70 - Unity Root Domain] + 0x0
(0x03AD54F9) (Mono JIT code): (filename not available): ActiveTextureManagement.CacheController:RebuildCache (ActiveTextureManagement.TexInfo,bool,bool) + 0x31 (03AD54C8 03AD5A52) [02524E70 - Unity Root Domain] + 0x0
(0x03AD5469) (Mono JIT code): (filename not available): ActiveTextureManagement.CacheController:FetchCacheTexture (ActiveTextureManagement.TexInfo,bool,bool) + 0x5f9 (03AD4E70 03AD547A) [02524E70 - Unity Root Domain] + 0x0
(0x03AC8F47) (Mono JIT code): (filename not available): ActiveTextureManagement.DatabaseLoaderTexture_ATM:UpdateTexture (ActiveTextureManagement.TexInfo) + 0x4f7 (03AC8A50 03AC8F86) [02524E70 - Unity Root Domain] + 0x0
(0x03AC72AD) (Mono JIT code): (filename not available): ActiveTextureManagement.DatabaseLoaderTexture_ATM/<Load>d__4:MoveNext () + 0x75 (03AC7238 03AC72EB) [02524E70 - Unity Root Domain] + 0x0
(0x03AC7359) (Mono JIT code): (filename not available): (wrapper runtime-invoke) <Module>:runtime_invoke_bool__this__ (object,intptr,intptr,intptr) + 0x41 (03AC7318 03AC73C2) [02524E70 - Unity Root Domain] + 0x0
(0x100F0376) (mono): (filename not available): mono_set_defaults + 0x22cb
(0x1005D78C) (mono): (filename not available): mono_runtime_invoke + 0x51
(0x00D73A38) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x28618
(0x00E0E595) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xc3175
(0x00E0E71E) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xc32fe
(0x00E0E541) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xc3121
(0x00D6302D) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x17c0d
(0x00D63263) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x17e43
(0x00D651E1) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x19dc1
(0x00D665AB) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x1b18b
(0x00EC1502) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x1760e2
(0x03A94307) (Mono JIT code): (filename not available): (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto (System.Collections.IEnumerator) + 0x2f (03A942D8 03A94344) [02524E70 - Unity Root Domain] + 0x0
(0x03A942C4) (Mono JIT code): (filename not available): UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) + 0x14 (03A942B0 03A942C9) [02524E70 - Unity Root Domain] + 0x0
(0x03A99577) (Mono JIT code): (filename not available): GameDatabase/:MoveNext () + 0x178f (03A97DE8 03A9A587) [02524E70 - Unity Root Domain] + 0x0
(0x03A94469) (Mono JIT code): (filename not available): (wrapper runtime-invoke) <Module>:runtime_invoke_bool__this__ (object,intptr,intptr,intptr) + 0x41 (03A94428 03A944D2) [02524E70 - Unity Root Domain] + 0x0
(0x100F0376) (mono): (filename not available): mono_set_defaults + 0x22cb
(0x1005D78C) (mono): (filename not available): mono_runtime_invoke + 0x51
(0x00D73A38) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x28618
(0x00E0E595) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xc3175
(0x00E0E71E) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xc32fe
(0x00E0E541) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xc3121
(0x00D6302D) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x17c0d
(0x00D63263) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x17e43
(0x00D4CE1E) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x19fe
(0x00DDC4B7) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x91097
(0x00E52D6B) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x10794b
(0x00E54635) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x109215
(0x010C00E8) (KSP): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x11b378
(0x010F4FB0) (KSP): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x150240
(0x762BEE1C) (kernel32): (filename not available): BaseThreadInitThunk + 0x12
(0x771637EB) (ntdll): (filename not available): RtlInitializeExceptionChain + 0xef
(0x771637BE) (ntdll): (filename not available): RtlInitializeExceptionChain + 0xc2
========== END OF STACKTRACE ===========
**** Crash! ****