JustPaste.it

S LDR: Boot from gamelist per doubleclick: done

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+010200-F1580C0E75AE750A-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+050074-2AD23797EA927B74-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+090090-C7240984E58BA7F7-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+0CF7EC-344C016237D4DB9C-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+10F5A8-367F41D9D0D01B61-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+14F38C-22722D3A082288D5-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+18D0B8-D80630728F7AFB3D-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+1CCD78-76EF6EE4BA2E23D0-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+20CDB0-BC261F0D0F788715-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+24CD2C-A4C677C2A0C81CF0-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+28CCEC-634777E7F1CD35C0-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+2CCABC-DD55801038CBB275-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+301DD8-2715256F247F7847-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+3418A0-CBB1BA2D5E8B7EBD-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+3816BC-DD20197D35F24177-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+3BF768-303B6E7B8320AFED-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+3FF490-E17F0FBA40139521-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+43ECBC-96E3A2CA75D3E993-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+47EABC-67143763CB1AF1A8-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+4BEAB0-B778AAC61DC9431F-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+4FD3A4-857E5921BBC1EE10-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+53D21C-0B4E250A8554FA97-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+57D280-F963D9339C9A5F65-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+5BD114-A6A4850069D3758D-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+5FD110-819DF4445A7C7D0F-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+63C048-7BCB115F9937A6D3-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+67BF08-EA2E4D06114B70C9-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+6BBCF8-7ACDB03899877DEA-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+6FBAFC-E46E8A3329297CF5-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+73BB60-120C9900E6FE5A9F-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+77BB3C-7993C7EE35B0B8C4-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+7BAFB4-24DFA29B9F116736-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+7FAFEC-A434C282F9854D44-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+83AF80-5D79AD90EE9AF498-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+87A624-049F7782C65A3AE5-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+8BA3E8-2D1437B0D4F0514D-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+8F9EE4-8548D80D9390B976-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+938744-F793A23B02F5E962-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+9782B8-9323133AB382E618-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+9B8178-29C74499A061B3EF-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+9F761C-F334C883D9114352-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+A369EC-09694BAA8032CF7F-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+A7698C-041930BD13B3199C-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+AB53DC-4CFEEBF175765137-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+AF5034-5C2A5DD177B3A661-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+B3503C-CB662224BF3B6358-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+B7446C-D2F63B35A4B905B5-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+BB37E0-BD2528E04AA5CBFA-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+BF305C-CCB7840E6B943633-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+C33048-28975076E1860977-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+C72C94-4E793BEB746BAA7C-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+CB2114-C6B8CFFACA882AC5-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+CEF178-E4AEEE8694E36A5F-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+D2EC1C-3DF26CF0C96559C8-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+D6EB64-8DDCE84E07DDA144-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+DAE418-44CFC13C05E1E8C9-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+DEE23C-0507A8E308210FBC-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+E2DA9C-AFDD570BCD795B01-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+E6D300-3C1F67C127955EF2-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+EACAB0-56DDE99BD3014507-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+EECB1C-AC5FFB0ADAF8EFCF-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+F2CA80-DE78D9E24FA1D281-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+F6CAD8-381966FA8793CD67-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+FACB58-9FA246EF8FB60218-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+FE84A0-49D95744AF52334F-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+10249AC-04E3CF81F84AFF37-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+1061CC0-482C94109B8A89DC-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+109EFD0-7B76314A8049390B-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+10DC430-F9801BDB792BCFC4-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+111C528-5A2FE2E721974AF7-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+115C568-905EB519370ECD45-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+119C5A0-E272F626F95BFB47-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+11DC568-DFF6D0D6BD1F4753-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+121A8B8-6E493EFD82E3AA11-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+1259628-5F68D3A06DB0F98D-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+12993E0-CAF021B8533C306D-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+12D9710-9924047BFD96FDDB-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+13199C8-CE2FBC9CEDD10A90-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+1359B88-8BAE2238500CB37F-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+1399A50-136F5B80E49A9C83-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+13D9C20-2E6F2B3EC40C4855-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+1419B00-BEAFBBA18D919FD6-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+1459E70-72436B15AAC18926-haswell.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2-libsysmodule.sprx-E926430A8C1D5DCB-haswell.obj

U {PPU[0x1000000] Thread (main_thread) [0x01a07d8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK

U {PPU[0x1000000] Thread (main_thread) [0x01a06efc]} sysPrxForUser TODO: sys_prx_load_module_list(count=7, path_list=**0xd0020bfc, flags=0x0, pOpt=*0x0, id_list=*0xd0020bdc)

S {PPU[0x1000000] Thread (main_thread) [0x01a06efc]} PPU: LLVM: Loaded module v2-libgcm_sys.sprx-92BB3C6B43076AD9-haswell.obj

S {PPU[0x1000000] Thread (main_thread) [0x01a06efc]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx

S {PPU[0x1000000] Thread (main_thread) [0x01a06efc]} PPU: LLVM: Loaded module v2-libsre.sprx-7BD57B68D8CA8EBC-haswell.obj

S {PPU[0x1000000] Thread (main_thread) [0x01a06efc]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx

S {PPU[0x1000000] Thread (main_thread) [0x01a06efc]} PPU: LLVM: Loaded module v2-libfs.sprx-BB8655E4C5C49381-haswell.obj

S {PPU[0x1000000] Thread (main_thread) [0x01a06efc]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx

U {PPU[0x1000000] Thread (main_thread) [0x01a65c8c]} sys_spu TODO: Unsupported SPU Thread Group type (0x18)

U {PPU[0x1000000] Thread (main_thread) [0x01a65d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)

U {PPU[0x1000000] Thread (main_thread) [0x01a65d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)

U {PPU[0x1000000] Thread (main_thread) [0x01a65d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)

U {PPU[0x1000000] Thread (main_thread) [0x01a65d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)

U {PPU[0x1000000] Thread (main_thread) [0x01a65d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)

U {PPU[0x1000000] Thread (main_thread) [0x01a6be58]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)

E {PPU[0x1000000] Thread (main_thread) [0x01a6be58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]

S {SPU[0x2000000] Thread (Swan_5CellSpursKernel0)} SPU: SPU Database initialized...

U {PPU[0x1000000] Thread (main_thread) [0x01a65d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)

S {SPU[0x2000002] Thread (Swan_5CellSpursKernel2)} SPU: SPU Recompiler (ASMJIT) created...

U {PPU[0x1000000] Thread (main_thread) [0x01a6be58]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)

E {PPU[0x1000000] Thread (main_thread) [0x01a6be58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [2]

S {PPU[0x1000000] Thread (main_thread) [0x01a040c4]} PPU: LLVM: Loaded module v2-libresc.sprx-868A23FA3425D270-haswell.obj

S {PPU[0x1000000] Thread (main_thread) [0x01a040c4]} sys_prx: Loaded module: /dev_flash/sys/external/libresc.sprx

S {PPU[0x1000000] Thread (main_thread) [0x01a040c4]} PPU: LLVM: Loaded module v2-libnet.sprx-FFB9AC229DA8A825-haswell.obj

S {PPU[0x1000000] Thread (main_thread) [0x01a040c4]} sys_prx: Loaded module: /dev_flash/sys/external/libnet.sprx

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/patch_swan.gspk” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a94210]} 'sys_fs_close' failed with 0x8001002a : CELL_EBADF [1]

E {SPU[0x2000003] Thread (Swan_5CellSpursKernel3)} SPU: [0x0955c] Branch-to-next with $LR

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/UserSettings.ini” [1]

U {PPU[0x1000000] Thread (main_thread) [0x01c4ebc4]} sys_net TODO: sys_net_infoctl(cmd=53, arg=*0xd0020548)

U {PPU[0x1000000] Thread (main_thread) [0x01c4ebc4]} sys_net TODO: sys_net_infoctl(cmd=9, arg=*0xd00204e8)

E {Network Thread} sys_net: Unknown/illegal socket error: 10061

S {rsx::thread} RSX: New program compiled successfully

S {rsx::thread} RSX: New program compiled successfully

S {rsx::thread} RSX: New program compiled successfully

S {rsx::thread} RSX: New program compiled successfully

S {rsx::thread} RSX: New program compiled successfully

S {rsx::thread} RSX: New program compiled successfully

S {rsx::thread} RSX: New program compiled successfully

S {rsx::thread} RSX: New program compiled successfully

E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed

U {PPU[0x1000000] Thread (main_thread) [0x01a4fe8c]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd002016c, option=*0x0, waitForEvent=0)

E {PPU[0x1000000] Thread (main_thread) [0x01a98fc8]} 'sys_fs_mkdir' failed with 0x80010014 : CELL_EEXIST, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/nuts.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/gamebryo-actionmap.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/bmp.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/cgfx-shader.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/dds.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/gamebryo-terrain.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/fx-shader.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/fx-shader-d3d10.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/fx-shader-d3d11.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/fxl-shader.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/fxl-shader-compiled.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/fx-shader-compiled.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/fx-shader-d3d10-compiled.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/fx-shader-d3d11-compiled.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/scaleform-gfx.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/jpeg.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/png.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/assembly-pixel-shader.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/python-behavior.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/sgi.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/x-shockwave-flash.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/gamebryo-terrain-materialpkg.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/physx-terrain.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/assembly-vertex-shader.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/DX9.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/asset-web-metadata/English.nt” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Tweaks/lua.lua.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Tweaks/lua.lc.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Tweaks/lua.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Tweaks/lua.so.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Tweaks.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Tweaks.so.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/SplatConfig/lua.lua.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/SplatConfig/lua.lc.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/SplatConfig/lua.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/SplatConfig/lua.so.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/SplatConfig.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/SplatConfig.so.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Player/lua.lua.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Player/lua.lc.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Player/lua.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Player/lua.so.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Player.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Player.so.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/MotionControlConfig/lua.lua.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/MotionControlConfig/lua.lc.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/MotionControlConfig/lua.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/MotionControlConfig/lua.so.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/MotionControlConfig.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/MotionControlConfig.so.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/TestingOnly/lua.lua.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/TestingOnly/lua.lc.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/TestingOnly/lua.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/TestingOnly/lua.so.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/TestingOnly.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/TestingOnly.so.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Balloons/lua.lua.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Balloons/lua.lc.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Balloons/lua.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Balloons/lua.so.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Balloons.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Balloons.so.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Vines/lua.lua.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Vines/lua.lc.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Vines/lua.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Vines/lua.so.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Vines.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Vines.so.sdat” [1]

U {PPU[0x1000000] Thread (main_thread) [0x01a043a0]} sys_prx TODO: _sys_prx_unload_module(id=0x2300f600, flags=0x0, pOpt=*0x0)

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Garden/lua.lua.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Garden/lua.lc.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Garden/lua.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Garden/lua.so.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Garden.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Garden.so.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Village/lua.lua.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Village/lua.lc.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Village/lua.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Village/lua.so.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Village.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Village.so.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Night/lua.lua.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Night/lua.lc.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Night/lua.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Night/lua.so.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Night.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Night.so.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Blueprint/lua.lua.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Blueprint/lua.lc.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Blueprint/lua.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Blueprint/lua.so.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Blueprint.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Blueprint.so.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/BootstrapShader_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a94210]} 'sys_fs_close' failed with 0x8001002a : CELL_EBADF [2]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/BootstrapShader_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a94210]} 'sys_fs_close' failed with 0x8001002a : CELL_EBADF [3]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsDebugFallbackShader_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsDebugFallbackShader_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsDebugNShader_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsDebugNShader_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsDebugTShader_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsDebugTShader_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsDebugNCShader_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsDebugNCShader_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsDebugNCTShader_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsDebugNCTShader_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsNightSurface0_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsNightSurface0_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsNightSurface1_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsNightSurface1_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsNightSurface2_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsNightSurface2_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsNightSurface3_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsNightSurface3_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsNightSurface4_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsNightSurface4_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsNightRiverShader_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsNightRiverShader_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsWaterfallParticleShader_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsWaterfallParticleShader_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsPostProcessVolumeFogShader_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsPostProcessVolumeFogShader_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsPostProcessFogShader_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsPostProcessFogShader_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsDownsampleMSAA4RShader_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsDownsampleMSAA4RShader_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsNightGlowSwapShader_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsNightGlowSwapShader_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsNightGlowFade_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsNightGlowFade_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsSwanFootprint_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsSwanFootprint_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsSpiderEyes_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsSpiderEyes_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsSeparableBlurShader_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsSeparableBlurShader_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Gs2DGlowCombineShader_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Gs2DGlowCombineShader_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Dream/lua.lua.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Dream/lua.lc.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Dream/lua.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Dream/lua.so.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Dream.dll.sdat” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/Scripts/Dream.so.sdat” [1]

U {PPU[0x1000000] Thread (main_thread) [0x00c6dd58]} cellGem TODO: cellGemGetInfo(info=*0x21aed508)

U {PPU[0x1000000] Thread (main_thread) [0x00674dac]} cellGem TODO: cellGemPrepareCamera

U {PPU[0x1000000] Thread (main_thread) [0x007df398]} cellGem TODO: cellGemEnableCameraPitchAngleCorrection

U {PPU[0x1000000] Thread (main_thread) [0x006235c4]} cellGem TODO: cellGemEnableMagnetometer

U {PPU[0x1000000] Thread (main_thread) [0x00674410]} cellGem TODO: cellGemPrepareCamera

U {PPU[0x100000b] Thread (MoveKitUpdateThread) [0x006745bc]} cellCamera TODO: cellCameraSetNotifyEventQueue2

U {PPU[0x1000000] Thread (main_thread) [0x006002a8]} cellGem TODO: cellGemGetInfo(info=*0xd001fb2c)

U {PPU[0x1000000] Thread (main_thread) [0x006002a8]} cellGem TODO: cellGemGetInfo(info=*0xd001fb2c)

U {PPU[0x1000000] Thread (main_thread) [0x006002a8]} cellGem TODO: cellGemGetInfo(info=*0xd001fb2c)

U {PPU[0x1000000] Thread (main_thread) [0x006002a8]} cellGem TODO: cellGemGetInfo(info=*0xd001fb2c)

U {PPU[0x1000000] Thread (main_thread) [0x006002a8]} cellGem TODO: cellGemGetInfo(info=*0xd001fb2c)

U {PPU[0x1000000] Thread (main_thread) [0x006002a8]} cellGem TODO: cellGemGetInfo(info=*0xd001fb2c)

U {PPU[0x1000000] Thread (main_thread) [0x006002a8]} cellGem TODO: cellGemGetInfo(info=*0xd001fb2c)

U {PPU[0x1000000] Thread (main_thread) [0x006002a8]} cellGem TODO: cellGemGetInfo(info=*0xd001fb2c)

U {PPU[0x1000000] Thread (main_thread) [0x006002a8]} cellGem TODO: cellGemGetInfo(info=*0xd001fb2c)

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x00a80] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x00acc] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02cc8] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02cd0] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02cd8] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02d24] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02d4c] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02da4] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02dac] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02dcc] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02dd4] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02e80] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02f5c] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02f84] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02fac] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x03104] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x0313c] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x03238] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02da4] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02dac] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02dcc] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02dd4] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02e80] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02f5c] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02f84] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02fac] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02d24] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02d4c] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x00a80] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x00acc] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02408] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x0241c] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02424] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02e80] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x01c4c] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x01e74] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x01ff4] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x0204c] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02180] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02290] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02324] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x01c4c] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x01e74] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x01ff4] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x0204c] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02180] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02290] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02324] Function call without $LR

S {Audio Thread} XAudio 2.9 initialized

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x01e74] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x01ff4] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x0204c] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02180] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02290] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02324] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02290] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02324] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02324] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x0333c] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x03344] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x0336c] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x033bc] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x033c4] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x01878] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x01904] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x01964] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x01a6c] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x01ae4] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x01af4] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02c24] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x03028] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x030c8] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x017d0] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x03454] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x03544] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02f5c] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02f84] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02f84] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02b20] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02b2c] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02b5c] Function call without $LR

U {PPU[0x100000b] Thread (MoveKitUpdateThread) [0x007df398]} cellCamera TODO: cellCameraGetBufferInfoEx

U {PPU[0x100000b] Thread (MoveKitUpdateThread) [0x00674680]} cellGem TODO: cellGemUpdateStart

U {PPU[0x100000b] Thread (MoveKitUpdateThread) [0x00674690]} cellGem TODO: cellGemUpdateFinish

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02dcc] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x02dd4] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x036e0] Function call without $LR

E {SPU[0x2000005] Thread (Swan_1CellSpursKernel0)} SPU: [0x028a4] Function call without $LR

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsTextureShader_vmain.vpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/GsTextureShader_fmain.fpo” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/UI/TitleCards/PS3/esrb_rating_dds.nif” [1]

E {PPU[0x1000000] Thread (main_thread) [0x01a95090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00395/USRDIR/Media/SharedAssets/UI/TitleCards/PS3/esrb_rating_dds.nif” [2]

F {PPU[0x1000000] Thread (main_thread) [0x0064777c]} MEM: Access violation reading location 0x0

E {PPU[0x1000000] Thread (main_thread) [0x0064777c]} Stat: 'sys_fs_close' failed with 0x8001002a : CELL_EBADF [x48]