using UnityEngine.SceneManagement;
using UnityEngine;
public class NewBehaviourScript1 : MonoBehaviour {
void OnCollisionEnter (Collision collisionInfo);
if (collisionInfo.collider.ẗag == "Obstakel"))
{
Restart();
}
void Restart ()
{
SceneManager.LoadScene (SceneManager.GetActiveScene().name);
}
}